A story-driven cyberpunk stealth game

Metal Ghost Shell

Stealth. Hacking. Possession. Infiltrate as the enemy.

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Kobe, in a hooded black stealth suit with blue trim, crouches in a dark corridor beside Xero, his raccoon-like robot companion. Aiko, a red-haired operative in a white and blue stealth suit, braced and calling out. Mina, a dark-haired operative in a white and blue stealth suit, hand on hip. Katy, a blonde operative with a high ponytail and headset, arms folded. Aiko, Katy, Mina Kobe & Xero · Concept art

The premise

Metal Ghost Shell is a story-driven cyberpunk stealth game set in a world of corporate power, advanced robotics and weaponised machines.

You play as Kobe, an operative who relies on stealth rather than traditional combat, alongside Xero, his robot companion. Deploy Xero into the environment, infiltrate hostile machines, possess enemy guards, manipulate security systems and turn the enemy’s own technology against them.

An unfolding mystery surrounding Kobe’s fate — and why death may not be the end.

Kobe, in a hooded black stealth suit with blue trim, crouches in a dark corridor beside Xero, his raccoon-like robot companion.
Kobe and Xero. Concept art

Gameplay

Real-time stealth and puzzle-solving, captured in-game from the in-development build.

Top-down view of a dark research lab: guards patrol with vision cones while Kobe moves through shadow, with the Kobe and Xero health rings and level bar at the bottom of the screen.
Read the patrols, stay in shadow, and survive through stealth rather than combat. In-game capture
A guard spots Kobe between lab benches; a red sightline links them while two more guards turn, question marks over their heads.
Spotted. Nearby guards turn to investigate.
Neural Penetration in play: Xero and a guard face off across rows of purple and teal nodes around a central core, with a countdown timer.
Neural Penetration: take control of the core before the timer runs out.
Top-down lab: Xero is deployed in the centre of a room while guards with vision cones patrol either side.
Deploy Xero into the environment.
Visual-novel dialogue: Aiko, chin on hand at her console, says
Aiko on comms.
Kobe is caught in a red detection zone; guards on both sides react with exclamation marks.
Detected. Every guard nearby reacts.
Visual-novel dialogue: Xero, Kobe's robot companion, says
Xero clears the path.
Top-down lab with guards patrolling between server racks and benches under sweeping vision cones.
Patrols sweep the lab.
Hack terminal screen: an arrow-sequence input at step 3 of 10, with Aiko asking

On-screen text

HACK TERMINAL

Aiko

I found an unsecured terminal. Want me to open a connection?

ENTER SEQUENCE 3 / 10

Hack

Leave

01 02 03 04 05 06 07 08 09 10

ESC — LEAVE

Manipulate security systems: hack terminals with Aiko.
Visual-novel dialogue: Kobe says

On-screen text

Kobe

Xero—when the core opens, take the tunnel and hack the terminal. Ready?

SPACE

Kobe briefs Xero.
Core Breach in play: a mechanical lock with glowing pins, a rake tool and the prompt

On-screen text

FIND THE PIN

Drag the rake across the pins to feel for the next one.

Core Breach: feel for each pin with the rake.

Latest transmission

Dev Update #1: Bringing the World to Life in Unity

Over the past few weeks we’ve been moving from our earlier prototype into a more complete, playable Unity environment.

Read the devlog on itch.io

The operatives

Aiko, a brown-haired operative with a headset, winks and gives a thumbs-up in front of glowing monitors.
AikoIn-game portrait
Katy, a blonde operative with a ponytail and headset, arms folded, in front of a world-map display.
KatyIn-game portrait
Mina, a dark-haired operative with a headset, hands clasped, studying a glowing holographic display.
MinaIn-game portrait

Enemies aren’t just obstacles — they’re resources.

Shadow Cloak concept card: Kobe fully visible in a bright corridor beside his near-invisible outline in a dark one.

Stealth Shadow Cloak

Real-time stealth and puzzle-solving replace traditional combat. Step into shadow and Kobe’s suit bends low light, hiding him from view.

Core Breach lock mini-game concept: a mechanical lock with glowing pins and a rake tool.

Hacking Core Breach

Manipulate security systems and turn the enemy’s own technology against them. Drag the rake across the pins and feel for the next one.

Neural Penetration mini-game concept card: Xero and a guard face off across rows of glowing nodes as the core shifts from contested to controlled.

Possession Neural Penetration

Infiltrate hostile machines and possess enemy guards. Take control of the core before the timer runs out.

Real-time stealth and puzzle-solving combine with a character-driven story told through visual-novel sequences. Images labelled concept art are not gameplay.

Weaponised machines

Infiltrate hostile machines and turn the enemy’s own technology against them.

The Hunter, a masked boss robot in a white hood with red-lit armour, rolling on three wheeled legs and carrying a spear and a twin-barrelled cannon.
The Hunter Boss · Concept art
The Minotaur, a towering horned heavy robot in steel and blue armour with a red cape, in a neon-lit corridor.
Minotaur Boss · Concept art
A possessed guard with silver hair and glowing violet eyes, crackling with purple energy.
Possessed guard Concept art
An enemy guard robot in silver and black armour with a long silver ponytail and glowing violet eyes.
Guard Concept art
A tan, armour-plated robotic scorpion mine with a needle-tipped tail.
Scorpion mine Concept art
A four-legged Talon-6 maintenance robot welding inside an open wall panel.
Talon-6 unit Concept art